Reward2GoTransform¶
- class torchrl.envs.transforms.Reward2GoTransform(gamma: float | torch.Tensor | None = 1.0, in_keys: Sequence[NestedKey] | None = None, out_keys: Sequence[NestedKey] | None = None, done_key: NestedKey | None = 'done')[原始碼]¶
根據回合獎勵和折扣因子計算回合獎勵。
由於
Reward2GoTransform僅是一個逆變換,因此in_keys將直接用於in_keys_inv。回合獎勵只能在回合結束後計算。因此,該變換應應用於回放緩衝區,而不是收集器或環境內部。- 引數:
gamma (
float或 torch.Tensor) – 折扣因子。預設為 1.0。in_keys (NestedKey 序列) – 要重新命名的條目。如果未提供,則預設為
("next", "reward")。out_keys (NestedKey 序列) – 要重新命名的條目。如果未提供,則預設為
in_keys的值。done_key (NestedKey) – done 條目。預設為
"done"。truncated_key (NestedKey) – truncated 條目。預設為
"truncated"。如果未找到 truncated 條目,則僅使用"done"。
示例
>>> # Using this transform as part of a replay buffer >>> from torchrl.data import ReplayBuffer, LazyTensorStorage >>> torch.manual_seed(0) >>> r2g = Reward2GoTransform(gamma=0.99, out_keys=["reward_to_go"]) >>> rb = ReplayBuffer(storage=LazyTensorStorage(100), transform=r2g) >>> batch, timesteps = 4, 5 >>> done = torch.zeros(batch, timesteps, 1, dtype=torch.bool) >>> for i in range(batch): ... while not done[i].any(): ... done[i] = done[i].bernoulli_(0.1) >>> reward = torch.ones(batch, timesteps, 1) >>> td = TensorDict( ... {"next": {"done": done, "reward": reward}}, ... [batch, timesteps], ... ) >>> rb.extend(td) >>> sample = rb.sample(1) >>> print(sample["next", "reward"]) tensor([[[1.], [1.], [1.], [1.], [1.]]]) >>> print(sample["reward_to_go"]) tensor([[[4.9010], [3.9404], [2.9701], [1.9900], [1.0000]]])
也可以直接將此變換與收集器一起使用:確保追加變換的 inv 方法。
示例
>>> from torchrl.envs.utils import RandomPolicy >>> from torchrl.collectors import SyncDataCollector >>> from torchrl.envs.libs.gym import GymEnv >>> t = Reward2GoTransform(gamma=0.99, out_keys=["reward_to_go"]) >>> env = GymEnv("Pendulum-v1") >>> collector = SyncDataCollector( ... env, ... RandomPolicy(env.action_spec), ... frames_per_batch=200, ... total_frames=-1, ... postproc=t.inv ... ) >>> for data in collector: ... break >>> print(data) TensorDict( fields={ action: Tensor(shape=torch.Size([200, 1]), device=cpu, dtype=torch.float32, is_shared=False), collector: TensorDict( fields={ traj_ids: Tensor(shape=torch.Size([200]), device=cpu, dtype=torch.int64, is_shared=False)}, batch_size=torch.Size([200]), device=cpu, is_shared=False), done: Tensor(shape=torch.Size([200, 1]), device=cpu, dtype=torch.bool, is_shared=False), next: TensorDict( fields={ done: Tensor(shape=torch.Size([200, 1]), device=cpu, dtype=torch.bool, is_shared=False), observation: Tensor(shape=torch.Size([200, 3]), device=cpu, dtype=torch.float32, is_shared=False), reward: Tensor(shape=torch.Size([200, 1]), device=cpu, dtype=torch.float32, is_shared=False)}, batch_size=torch.Size([200]), device=cpu, is_shared=False), observation: Tensor(shape=torch.Size([200, 3]), device=cpu, dtype=torch.float32, is_shared=False), reward: Tensor(shape=torch.Size([200, 1]), device=cpu, dtype=torch.float32, is_shared=False), reward_to_go: Tensor(shape=torch.Size([200, 1]), device=cpu, dtype=torch.float32, is_shared=False)}, batch_size=torch.Size([200]), device=cpu, is_shared=False)
將此變換用作環境的一部分將引發異常
示例
>>> t = Reward2GoTransform(gamma=0.99) >>> TransformedEnv(GymEnv("Pendulum-v1"), t) # crashes
注意
在存在多個 done 條目的設定中,應為每個 done-reward 對構建一個單獨的
Reward2GoTransform。- forward(tensordict: TensorDictBase) TensorDictBase[原始碼]¶
讀取輸入 tensordict,並對選定的鍵應用轉換。
預設情況下,此方法
直接呼叫
_apply_transform()。不呼叫
_step()或_call()。
此方法不會在任何時候在 env.step 中呼叫。但是,它會在
sample()中呼叫。注意
forward也可以使用dispatch將引數名稱轉換為鍵,並使用常規關鍵字引數。示例
>>> class TransformThatMeasuresBytes(Transform): ... '''Measures the number of bytes in the tensordict, and writes it under `"bytes"`.''' ... def __init__(self): ... super().__init__(in_keys=[], out_keys=["bytes"]) ... ... def forward(self, tensordict: TensorDictBase) -> TensorDictBase: ... bytes_in_td = tensordict.bytes() ... tensordict["bytes"] = bytes ... return tensordict >>> t = TransformThatMeasuresBytes() >>> env = env.append_transform(t) # works within envs >>> t(TensorDict(a=0)) # Works offline too.